AI Insights · Timothy · April 2025
Top Cannabis Games in Oceania: Q1 2025 Performance
Explore the performance trends of the top cannabis games in Oceania during Q1 2025, highlighting weekly downloads, revenue, and active users.
During the first quarter of 2025, cannabis-themed games in Oceania showed diverse trends across weekly downloads, revenue, and active users. Here, we explore the performance of the top five games in this category, based on data from Sensor Tower.
Weed Factory Idle experienced fluctuating weekly revenue, peaking at about $57 in mid-February before tapering off to $0 by the end of March. Downloads started at 728 and decreased to a low of 283 in early February, but rebounded to 805 by quarter's end. Active users reflected a similar trend, recovering from a dip in February to finish strong at 1.6K.
Weed Inc: Idle Tycoon maintained a stable revenue stream, consistently staying around $2.5K to $3K, with a slight increase to $2.8K by the end of March. Downloads were initially sluggish but surged to over 1K in the last week. Active users saw a steady rise, culminating at 1.5K at quarter's close.
Weed Inc 420: Blaze & Trade showed a varied revenue pattern, peaking at $925 in late January before ending the quarter at $113. Downloads peaked at 568 in early February, but gradually declined to 261 by the end of March.
Bud Farm: Idle Tycoon Game witnessed a strong revenue growth, peaking at $3.2K in late February and sustaining around $3.1K by March end. Downloads were generally low but saw a notable increase to 482 in the last week. Active users hovered around 500, with a slight increase towards the quarter's end.
Finally, Weed Firm 2: Back To College saw a gradual increase in revenue, reaching $1.3K by the end of March. Downloads remained modest, peaking at 630 in the last week. Active users demonstrated a steady climb, finishing at 823.
For more insights and detailed analytics, visit Sensor Tower.